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− | Koopa Cape is the third course in the [[Star Cup]]. It |
+ | Koopa Cape is the third course in the [[Star Cup]]. It starts out with the starting line, and then progresses to a ramp, which has boosters on it. Then, you turn to go into a water flow. After the long flow of water, you enter a portal or tube hat goes underwater. There are electrical couplings that rotate, and if you are hit, you get shrunk by the electricity. Then, you progress out into the open, where you can land into a waterfall that will push you own into the water. If you dodge it, you will then turn to the finish line. The Koopa Cape is supposedl a Cape where [[Koopa Troopa]] lives. [[File:DSCN1867.jpg|thumb|A course of the track with the water flow allowing the character to gain speed.]] |
[[Video:Mario Kart Wii - Koopa Cape|thumb|290px|left|A grand prix on koopa cape.]] |
[[Video:Mario Kart Wii - Koopa Cape|thumb|290px|left|A grand prix on koopa cape.]] |
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[[Category:Courses]] |
[[Category:Courses]] |
Revision as of 17:57, 23 July 2009
Koopa Cape | |
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Course Information | |
Courses | |
Other Information |
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Koopa Cape is the third course in the Star Cup. It starts out with the starting line, and then progresses to a ramp, which has boosters on it. Then, you turn to go into a water flow. After the long flow of water, you enter a portal or tube hat goes underwater. There are electrical couplings that rotate, and if you are hit, you get shrunk by the electricity. Then, you progress out into the open, where you can land into a waterfall that will push you own into the water. If you dodge it, you will then turn to the finish line. The Koopa Cape is supposedl a Cape where Koopa Troopa lives.
thumb|290px|left|A grand prix on koopa cape.